| tessellation |
Processing 3D graphics can be pipelined into three-stages: tessellation, geometry, and rendering. Tessellation is the process of subdividing a surface into smaller shapes. To describe object surface patterns, tessellation breaks down the surface of an object into manageable polygons. Triangles or quadrilaterals are two usually used polygons in drawing graphical objects because computer hardware can easy manipulate and calculate these two simple polygons. ...
Ãâó: www.directron.com/videoglossary.html
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| tessellation |
describes a work of art that covers an infinite geometric plane without gaps or overlapping by use of congruent plane figures of one type or a few types.
Ãâó: www.mobilemuseumofart.com/Connections/glossary_voc...
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