| simulation |
Any representation or imitation of reality. An instructional strategy used to teach problem solving, procedures, or operations by immersing learners in situations resembling reality. The learners actions can be analyzed, feedback about specific errors provided, and performance can be scored. They provide safe environments for users to practice real-world skills. They can be especially important in situations where real errors would be too dangerous or too expensive.
Ãâó: www.neiu.edu/~dbehrlic/hrd408/glossary.htm
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| simulation |
A mode of instruction that relies on a representation in realistic form of the relevant aspects of a device, process, or situation.
Ãâó: www.conferzone.com/resource/glossaryst.html
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| simulation |
Simulation ?creating computer versions of real-life games ?has always been one of the driving forces of the genre. Flight simulators and driving games (Pole Position, Formula 1 Grand Prix) have long been popular, but all sorts of sports have been simulated including angling, golf, ice hockey, and even swimming. Martial arts are the basis of many popular fighting games, including Mortal Kombat. ...
Ãâó: www.tiscali.co.uk/reference/dictionaries/computers...
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| simulation |
Imitating or estimating how events might occur in a real situation. It can involve complex mathematical modeling, role playing without the aid of technology, or combinations. The value lies in the placing you under realistic conditions, that change as a result of behavior of others involved so you cannot anticipate the sequence of events or the final outcome.
Ãâó: ag.arizona.edu/futures/home/glossary.html
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| simulation |
A type of experiment whereby a computer-based program is used to manipulate the elements of a retail strategy mix rather than test them in a real setting.
Ãâó: www.prenhall.com/rm_student/html/glossary/s_gloss....
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