| interpolation |
The process of averaging pixel information when scaling an image. When the size of an image is reduced, pixels are averaged to create a single new pixel; when an image is scaled up in size, additional pixels are created by averaging pixels of the smaller image.
Ãâó: www.thescratchpost.com/resources/fx/vfx_dict_i.sht...
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| interpolation |
This is the process of using a mathematical formula to calculate all the values between two given pieces of data. For example, Gouraud shading can interpolate the colours of all the pixels in a triangle just from the colours of 3 vertices (the corners of the triangle). Modern 3D graphics would be a very slow process indeed, if interpolation algorithms did not exist!
Ãâó: www.futuremark.com/community/hardwarevocabulary/
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| interpolation |
Estimating the value of a function or a quantity from known values on either side of it.
Ãâó: dorakmt.tripod.com/mtd/glosmath.html
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| interpolation |
A function found on low cost scanners where optical resolution (expressed as PPI) is enhanced through software enhancement. In this way, a 300 PPI scanner can create 600 PPI files. Interpolation does not give as good a result as a scanner with higher optical resolution. (The software won't be able to enhance detail the scanner doesn't see in the first place.)
Ãâó: www.binarygraphics.com/glossary/scanning.html
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| interpolation |
Calculation of values (such as color or depth) for interior pixels, given the values at the boundaries (such as at the vertices of a polygon or a line).
Ãâó: acm.up.edu/redbook/go01.html
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