| flicker |
Condition of the display caused by the mismatch of vertical and horizontal refresh rates, when a phosphor's illumination begins to decay prior to being refreshed. The resulting "flicker" is particularly detectable with peripheral vision. Flicker can be eliminated by increasing the refresh rate to a value at or above 70 Hz.
Ãâó: www.elotouch.com/products/mongloss.asp
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| flicker |
A small change in line voltage, which causes a perceptible change in the intensity of electric lights. In some situations people can detect sags as low as a third of a volt.
Ãâó: www.sdge.com/business/system_glossary.shtml
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| flicker |
Flickering occurs when the resolution in a game isn't high enough, so objects in the background tend to "flicker" in and out of view. On the SNES, flickering occurred when too many sprites were on the screen at once.
Ãâó: www.playstationpro2.com/dictionary.html
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| flicker |
Common in early video game consoles, this problem made the objects look transparent and hard to see, and was the result of system limitations or poor programming.
Ãâó: www.videogamecritic.net/gloss.htm
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| flicker |
Images take on a ghostly appearance, lingering for a few seconds and slowly fades away.
Ãâó: www.computergate.com/glossary.cfm
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