| animation |
Movement of either light or mechanical action.
Ãâó: www.eaca.com/.docs/pg/11212
|
|---|---|
| animation |
A simulation of movement created by displaying a series of images through frames. Digital animation is a primary component of multimedia presentations. One example of animation software is Adobe Premiere.
Ãâó: www.tamu.edu/ode/glossary.html
|
| animation |
Generating repeated renderings of a scene, with smoothly changing viewpoint and/or object positions, quickly enough so that the illusion of motion is achieved. OpenGL animation is almost always done using double-buffering.
Ãâó: acm.up.edu/redbook/go01.html
|
| animation |
A collection of static images joined together and shown consecutively so that they appear to move.
Ãâó: hds.essex.ac.uk/g2gp/gis/sect101.asp
|
| animation |
A technique where successive still frames of a particular object appear to constitute a seemless sequence of movements.
Ãâó: www.makegames.com/sidescroller/glossary.html
|
Á¦Ç°¸í |
ÆÇ¸Å»ç |
º¸ÇèÄÚµå | ¼ººÐ/ÇÔ·® | ±¸ºÐ/º¸Çè±Þ¿© |
|---|
Á¦Ç°¸í |
ÆÇ¸Å»ç |
º¸ÇèÄÚµå | ¼ººÐ/ÇÔ·® | ±¸ºÐ/º¸Çè±Þ¿© |
|---|