| line of sight |
The path of unobstructed vision between two hexagons on a game map. Rules for this feature are often quite complex, but basically all you want to do is figure out whether any hex containing an obstacle (trees, buildings, etc.) is in the way.
Ãâó: www.hyw.com/Books/WargamesHandbook/2-c-term.htm
|
|---|---|
| linear |
Melodic; horizontal lines.
Ãâó: www.classic99.com/terms1b.htm
|
| linear |
A model or function where the input and output are proportional.
Ãâó: dorakmt.tripod.com/mtd/glosmath.html
|
| lineage |
For a replicator L in a uniparental clade, the sequence of n+1 members L 0 , L 1 , L 2 , . . ., L n where L 0 = L, and L k+1 = the parent of L k . The last member of the lineage, L n , is the founder of the clade. This sequence of ancestors begins with the individual and moves back in time, reversing the usual sense of the word "lineage."
Ãâó: www.silcom.com/~barnowl/chain-letter/glossary.htm
|
| lineage |
An evolutionary line of descent.
Ãâó: www.oakenstaff.org/Crayfish/terms.html
|
Á¦Ç°¸í |
ÆÇ¸Å»ç |
º¸ÇèÄÚµå | ¼ººÐ/ÇÔ·® | ±¸ºÐ/º¸Çè±Þ¿© |
|---|
Á¦Ç°¸í |
ÆÇ¸Å»ç |
º¸ÇèÄÚµå | ¼ººÐ/ÇÔ·® | ±¸ºÐ/º¸Çè±Þ¿© |
|---|