| feel |
Feel generally refers to that elusive quality that makes one cue feel special or superior to another. In essence, it is the cumulative effect of all of a cues characteristics, including weight, shaft diameter, balance, grip material, length, etc. It can vary greatly from one player to another. A cue that feels great to one player does not necessarily fell good to another.
Ãâó: ez-shot-ghost-ball.com/pool_billiards_glossary.htm...
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| feeding |
The action of forcing successive cartridges from a firearms magazine into its chamber.
Ãâó: www.firearmsmuseum.org.au/Survey/Glossary/GlosF.ht...
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| fee schedule |
A set amount paid by the insurance company regardless of the doctor's fee.
Ãâó: www.great-insurance-quotes.com/dental-insurance-gl...
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| fee-for-service |
This is the method of reimbursing health care providers on the basis of a fee for each health service provided to the insured person.
Ãâó: www.agingstats.gov/chartbook2000/glossary.html
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| feed additive |
Substance added to animal feed to improve its nutritional value, promote growth or control disease.
Ãâó: www.ahi.org/resources/glossary.asp
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